![]() ![]() ![]() These are pulled from a list of many, and divided into three categories: defeating monsters, fixing things, and gathering resources. The quest system is actually quite similar to Stardew Valley's "Help Wanted" requests: every morning, two or three new daily quests are added to the village noticeboard. You can switch these around at any time - some will help you find rare materials, used for upgrading tools and Dew bottles, and others will add extra Stamina or health points to your various bars. The memories are tied to past Guardians, and usually are something along the lines of "Drink Dew 10 times" or "Defeat 25 Slimes", and there's a bonus one for discovering the grave of each Guardian, too. The skill tree is unique, too: rather than letting Concord gain permanent upgrades or levelling up through experience, Concord will instead unlock "Memories" and "slots" in which to keep them. The potion system is relatively complex, too, with different types of "Dew" that offer various buffs as well as healing some of your HP, and even different bottles that vary in both the time it takes to use them and the amount of Dew they can hold. Little Concord can unlock and upgrade different weapons, from the standard sword-like Pick to the wide area-of-effect Hammer and the Dowsing Rod, which serves as both a fishing rod and a ranged weapon. You see, Garden Story may lure you in with its Harvest Moon and Stardew Valley-like aesthetic, but this game about community and saving the world turns out to be an RPG in farm sim's clothing.
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